metaballs(DX11) seems not work on the latest DX11 release.
Make sure you are feeding it to a shader that does not expect uv coords (or add them first with a gsfx). Think the example one in help patch is missing is all. you could probably find it in earlier release.
Hi I tried both Basic and Constant but I guess they do want that… a special shader is missing one called in effect Constant NOTEX.
Ok using the UV_coords works just fine, thanks.
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