MeshInput

I’d like to write a plugin to do processing on meshes but I guess for now I have to input data from mesh&vertexbuffer (split) or come up with some external solution to get the meshes I want…

Is it planned for future releases or is there a reason why it doesn’t exist?

Is it planned for future releases or is there a reason why it doesn’t exist?
due to time-constraints we haven’t investigated them further, but mesh inputs to plugins should be possible. just as texture-in and -outputs.

always still more to come…

I’d like to write a plugin to do processing on meshes but I guess for now I have to input data from mesh&vertexbuffer (split) or come up with some external solution to get the meshes I want…

Is it planned for future releases or is there a reason why it doesn’t exist?

Hi beyon, I’m trying as you to understand better how to write Mesh plugins, but if you look at the SlimDX API you can see that it is possible almost everything: adding textures, colors, effects and more.