Mesh to sdf +++ DX11 volume

I’m trying to export .obj to .dds with the patch"Mesh to SDF’'.
The obj is the simple Stanford Dragon.obj and monkey.obj (Blender)
The export is wrong, I tried to show with RaymarchBasic (SF3d) but the image is a bug.
Has anyone ever experienced this issue? Do you have a solution to resolve it?
Best regards


Looks like inverses cull or normals, is your mesh looks correct if put phong shader on it?

Yes , it looks correct with shader phong. But after export mesh to sdf, the mesh is not correct.