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Mesh Face Data

Intersect (3d Mesh Ray) gives me the Face Index where I intersect the mesh with a ray. How do I pull just the data for that face from the mesh?

Depends on what you want to get from that data… there are many many ways… but mostly all of them would require some custom shader…

So start with formulation of what you’d need from that intersection… Then do a sample patch with model and everything connected… post it here and get help…

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