i am loading ~ 150 jpgs over a filetexture node into quads and show them all in one render window…
now i have two folders with exactly the same pictures except their resolution.
1.: big jpgs. i see them till picture #75 then just white quads
memory usage for vvvv: ~ 1,7GB(16 GB RAM on my machine)
video memory usage: ~ 35MB(2 GB video memory on a ati radeon)
2.: small jpgs. i see them all
memory usage for vvvv: ~ 650MB(16 GB RAM on my machine)
video memory usage: ~ 35MB(2 GB video memory on a ati radeon)
doesn’t the filetexture load all the images in the video memory(that’s what i expected!) but somehow i’m not totally sure if the video memory is the bottleneck here or causing my images not to show up in case 1.
Since vvvv is a 32-bit application it can only address about 2 GB of memory by default. It is possible to extend the addressable space to up to 4GB (on 64 bit versions of windows). Have a look here.
A picture needs a certain amount of memory - should be roughly: