did anyone manage to put a bigger texture than 8192x8192 px px onto a 3D object ? is it possible to feed two textures into a shader and distribute them with two texture transforms ?
8192x8192 is most likely your gfxcard limit
but yeah it is possible to do the trick with multiple textures in a shader (and shader can take up to 16 textures iirc, so in theory you could have 32768x 32768 total)
cheers man. thats the answer i wanted to hear.