i’m using the VGA version powered by USB.
i move the renderer to the according screen, setup 2048x1024 (inspektor) and go fullscreen
initially i see the widescreen picture twice on both outputs instead of splitted. switching resolutions via inspektor to 1024x768 and back to 2048x768 does the trick. its just annoying to do this ‘hack’ everytime the patch gets started.
has anyone experienced this problem as well ? anyway to automate resolution changes of the renderer or force the bugger to a resolution ? btw. before going fullscreen the windows resolution of this matrox screen is of course set to 2048x768.