Hi, The VL node “Matrix (Join Spread)” in 3D.Matrix has the wrong final number. It dupilcated the second o last number instead.
looks like a copy/paste bug, thanks! fixed for upcoming alpha…
Cheers
One other thing, it would be useful to have a Matrix Split to a Sequence of floats. Animation filters like Damper only take a floats.
also latest alpha has GetValues for matrix…
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