Matrix Join Spread outputs wrong last number

Hi, The VL node “Matrix (Join Spread)” in 3D.Matrix has the wrong final number. It dupilcated the second o last number instead.

looks like a copy/paste bug, thanks! fixed for upcoming alpha…


One other thing, it would be useful to have a Matrix Split to a Sequence of floats. Animation filters like Damper only take a floats.

also latest alpha has GetValues for matrix…

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