I have a question about the planning of a 3D mapping project.
Our project is a video mapping on 3D surfaces in a white room. I guess it will be similar to this at the end: http://vimeo.com/18460233
I read vvvv page how to project on 3d geometry#projection on an arbitrary surface. I planned the mapping in this room according to the documentation on ’ projection on two sides of a house with one perspective’. To cover all surfaces I am gonna use 2 projectors from both sides of the scene and addtionally 1 projector from the top only for the ground.
we do not produce our visuals in vvvv, but in cinema 4d and after effects. What I am planning to do is to render the final videos from 3 perspectives, where the projectors stand in real life. Then I plan to make the finetunning of mapping in vvvv.
If I understand it correctly, the viewer’s perspective is very important in this installation. For a building, people watch the scene from a distance, but our viewers will be only 4m away from the projection area. So their perspectives will also include many sides of the room. Would it be not a problem or would they see some distorted images on some surfaces according to their points of view? Should I follow another way to achieve this?
Thank you very much,