Mapping from projection space to world space

it seems simple but it’s illuding me:

How can I transform coords from a 2d surface, like a tablet for instance, into their proper “world space” coordinates?

I am certain there is a simple way of appplying this transform to a set of coords, but I can’t figure out the process. Please help a brutha out!


if i understand correctly, you can use * (3d) or ApplyTransform (Transform) to transform coordinates in 3d space.

ah, so whatever transform I apply to obtain my projection, my 2d view, I also throw into an apply transform which will, in turn, “shift” my incoming data. Neat - I think this’ll work!

Will give it a go in the morning! Cheers,