hello to all, i didn’t receive any help yet.
it would be very good, if someone could reply if it is even possible xD
it’s for the university and it should work until 10.01.2017…
it would be very nice, thanks to all replier
i’m afraid i think you’ll have to rephrase your question. it is not clear to me what a blurred torus has to do with the patch from the “manipulating faces” example.
this is exactly what i am trying to do, but combined with DX11.
in the tutorial, i have only EX9. How can i connect a DX11 Torus with a DX11 Blur-Effect?
I just can’t find the right solution. ^^ it’s so difficult to explain,what i am actually trying to do :/
where in DX9 you have to use a DX9Texture (EX9.Texture) node to turn the output of a renderer into a texture for further post processing, the Renderer (DX11) has an output called Texture Out which you can directly connect to a Blur (DX11.TextureFX).
Alternatively have a look at Renderer (DX11 TempTarget) that is similar only that it does not have a window…
please go through those and you should find your answer. or prepare a simpler that tries to solve only the mixing part. you don’t need anything kinect-related to get an answer to your texture-mixing question.