I came across a glsl mandelbulb shader, that I started trying to get into vvvv, but I’ve encountered some problems, and really I’ve got some other things I should be doing, so in the meantime, thought I’d pop it here to see if anyone fancies having a crack…
For some info on what the hell a mandelbulb is
the glsl comes from
Sanch, where are you!
I think quite a few inputs could be replaced with world transforms etc, its from quartz composer and I don’t think you can pass matrices in very easily
Mandelbulb.zip (23.7 kB)