my patch receives /tuio/2Dobj with udp(server) node and into oscdecoder.
the tuio app. runs with 33 fps on the same machine.
vvvvs udp nodes queue mode is set to “spread”, oscdecoder to match rule “all”.
works fine, but sometimes (ca. every 10th msg) udp(or osc) misses a set message. in my tuio app i can see that they are all sent but osc overjumps them resp. does not decode them all.
do i have to synchronise vvvv and the tuio app with the mainloop node to 33fps?
actually tried that but after it the udp node wasn’t working anymore (i use 6 udp nodes with different port numbers).
had to delete the udp node, put a new one, save and restart the whole app. several times…
possible that mainloop conflicts with udp and osc?
why does the udp or oscdecoder miss some of the set messages?