hello fellow patchers
the coding of our current fulldome project is well on its way, but a small thing keeps bugging me. its about the frame timing and the mainloop node.
there are no video playbacks, so no worries for that. it is just a massive bunch of moving particles and collada geometries with various shaders. perfmeter tells me its almost only the gpu that limits the framerate (to around 25-30 depending on particle count).
if i use raw, it stutters and shakes, so that’s no option at all.
if i use increment and set the fps to 50, things go smoothly enough, but there are minor glitches that are still visible to the eye. another issue is, that animation timings are not precise to to their settings.
if i use filtered, things go very smoothly if it weren’t for the weird things the lfo’s are doing- they sometimes jump ahead and i believe even back in time (i’ve been using lfos all over the project).
maybe you guys have a better conceptual understanding of this for whats the best option?
edit: the hickups in filtered seem to come from aperiodical gpu peaks