Logging out from shaders (DX11)

Anyone remember how you can log out from your shader methods to TTY?

well, actually you can’t.

tty works only for some specific silent errors with 11 so basically you should look there if shader compiled and not working anymore not giving you mistakes in code

To add to this: some “standard” way of debugging shaders is applying some debug colors to your final mesh, or, which may be the more DX11-y way, write data to a RWStructuredBuffer and use ReadBack to make sense of them. (Oh, and do the logging/writing only for the first vertex of a mesh)