working on finishing a project that i had originally started in vvvv 8.1 in which i used a trick found on the forums … loading textures into video memory by pushing them onto a quad on an unused renderer in order to avoid glitches / stuttering in the main renderer’s output.
noticed a post from tonfilm (“Compressed texture formats” : 09.01.06) which points out that this trick will no longer work in more recent versions of vvvv which don’t use render passes :
(quoting tonfilm)
“here comes another question in my mind. How do i preload textures with the new rendering system ? means: how do i the trick from the older versions with a quad on a unused render pass to load all textures into memory, even if they are not showed ?”
i wonder if anyone has found a workaround for this in newer versions of vvvv? basically i need to be loading textures in the background without disrupting (ie. introducing glitches to) the main renderer’s output …
of course it is possible to preload images … but i have too many for that.
thanks in advance if there are any answers, and sorry if this was answered somewhere else on the forums … i looked but couldn’t find it.
- sven