Load texture in systemmemory

How load textures to system memory?


not possible with the FileTexture (EX9.Texture). only possible when writing your own plugin where you can simply specify that pool.

This possible with use “Template” or vvvv-sdk?

when using the Texture (EX9.Texture) template you will see it uses the TextureUtils to create the actual textures which defaults to pool.managed.

so you can still use the template as a start but have to replace the code that creates the textures with your own code. see?

Thnx, find, make.
Can play png sequence twice as long. But i want 15-20 )
I suspect that 4v 32 bit architecture does not take more than 4Gb system or gpu memory.

Have nice time with new toys such as github, mvs2010, vvvv-sdk.
Life is getting interesting.

@Hapboy - check this out - http://www.ntcore.com/4gb_patch.php

Also, for playing back image sequences, export your frames as dds files, then whack a loada ram in your machine and play them all from a ramdisk http://memory.dataram.com/products-and-services/software/ramdisk

I used this recently to play 25 1920*1080 30fps image sequences at the same time!

and convert to dds with this texture-converter