but it surely sounds possible to export the animation data from 3ds into a documented format and somehow mingle that it into a xml format which vvvvs timeline understands.
even cooler would be an option to import the animation information right into the timeline. the source is available…
see also here: it is possible to parse the animation frames out of the .x file (which is a well documented format). it is a bit complicated though, and unfortunately nobody has completed the task yet.
in 3dMAX there’s a pretty good ‘Point Cache’ utility, whick bakes out all the vertex positions per frame and writes them into a file. seems like something like this would be able to be parsed into XMLformat, then some how applied to a model’s vertices per frame?