does anyone know how to create a z/depth-buffer for lines?
i mean, i have some over-lapping line-art and the ones in the background are not obstructed by geometry in front of them when they should be…
If this is a limitation of V4’s handling of line(EX9.Geometry), is there a better way to create lines?
hi , dont know about the line but usually if you enable the depthbuffer in the renderer should work , crtl+i for the inspektor .hope is just this .
Sounds like a binsize issue…
Is this patch solves the problem?
Otherwise you can try woei’s curve simple shader or the phong directional one :)
Line_binsized.v4p (11.3 kB)
colorsound, close but no cigar, i tried that already and that’s why I was so confused. thanks though!
Desaxis, pint of Guinness for you. you sorted the problem. thanks
now to learn more about binsizes… again…
does anyone know where i can find out what the binsize pin is doing on a line node?
Have a look at the bin size tutorial here.
i’ve seen that, it just doesn’t explain to me what it’s doing with the line node for some reason.
I just don’t understand at all why it does what it does in the line node helppatch for instance.
anyways, it’s not that important. I’m probably just being thick.