greetings ::
should it be possible atm to patch a (single kinect2 or multiple merged kinect3s), artnet driven led matrix of 96.000 dots ?
if you spec your machine accordingly, I do not see why not.
but you would need min 6 pcs of this one, or something similar. plus all the power supplies and the power injecting if you want to go longer distances. the horrors…
Also you could use this controllers, tested and working so far so good with vvvv.
About power supplies and cabling they can also give you support .
If you are ok DIYing it, https://www.tindie.com/products/amoscomputing/teensy-41-pixel-pusher-v3/?pt=ac_prod_search will drive 30 outputs of 4 universes each with a teensy 4 (it can probably do 31, but apparently the 32nd doesnt work) I’ve used it with 60 universes on 30 outputs, but did a test with 4 universes on each too.
thank you for the hardware notes. i have used this controller before.
regarding the input part,
is there a noodles-type gpu buffer system in place? to be used to
- retrieve kinect pointclouds
- generate sdf geometry pointclouds
- merge pointclouds
- hit-test pointclouds to led dot gizmo spheres
- readback
We manage to handle up to 4800 pix via USB and Jinx, here we used 3x 8x600 pix controllers
VVVV was used to do the pixel mapping
can i patch something like this in gamma like i might have done in beta/noodles ?
- retrieve kinect pointclouds
- generate sdf geometry pointclouds
- merge pointclouds
- hit-test pointclouds to led dot gizmo spheres
- readback