March 16, 2015, 9:47pm
Hello everyone :)
I was fiddling around on my computer and found something i got a while ago :
The first thing was I installed OpenNI drivers and Yes it works … well enough to toy around with it. Problem came when i mixed up OpenNI and MS-SDK via the bridge, it works but way worse.
Next I dug up in the Kinect Toolkit, i believe the answer is there (somewhere ) but i seem to be too clueless as to how to achieve it.
I was wondering if this can be done in vvvv ?
If anyone has some ideas to point me or the knowledge to do it … Might also be a good addition the the Kinect Toolkit for everyone to use.
Don’t get me wrong i want to learn how to do it but i am too clueless.
So if anyone has some input i will be very happy to receive it :)
March 16, 2015, 10:48pm
BTW just so it is clear. I am unemployed, sick at home (for months now) and bored out of my scull. All i got is Arduino Mega, Kinect and PS3 eye camera. So i am looking for something to toy with :)
March 18, 2015, 9:53pm
as you said, the solution might be somewhere in the Kinect Toolkit. If you’re machine is not able to run DX11.1, try old release of Kinect Hitboxes
https://vvvv.org/sites/all/modules/general/pubdlcnt/pubdlcnt.php?file=((/sites/default/files/uploads/KinectVirtualHitBoxes_v2.42b_public.zip&nid=94679)]( https://vvvv.org/documentation//sites/default/files/uploads/KinectVirtualHitBoxes_v2.42b_public.zip&nid=94679]( https://vvvv.org/sites/all/modules/general/pubdlcnt/pubdlcnt.php?file=((/sites/default/files/uploads/KinectVirtualHitBoxes_v2.42b_public.zip&nid=94679))
( Contribution is here: kinect-hitboxes-dx11 )
Align Kinect and coordinate system with your “touch” area, set box on top of it,
node CollisionDetection does have output pin “OutputPoint” which gives you a spread of XYZ vectors of the points within defined area. Make a new render target, let the point render as sprites from a top down orthographic view, turn it into a video with AsVideo and track it with Contour node. Old, ugly and CPU heavy compared to DX11 approaches, but it will do what you need :). Pro tip: You can map the distance/Y coordinate of the point to size and or brigthness so you can respond to the distance from the touch area as well.
Get well soon!
March 19, 2015, 4:36pm
Hello and thanks for the input.
So … i need to move to Windows 8.1 for DX11.1 … damn …
I have an nVidia GTX760 card and it supports DX11 for sure but it seems Windows 7 does not support DX11.1
Strangely enough when starting anything from the Kinect Toolbox i get no errors or red nodes so it looks like it is supported.
March 19, 2015, 10:02pm
March 20, 2015, 2:40pm
Ok , got it. All is good with my hardware and software. I got misled by this:
Playing with the Kinect Toolkit for now as i am long way from understanding how anything works… Seems this is a bit too ambitions for my level of understanding in VVVV programming :(
i will try to use NecTouch for now as this is the only way i can play around with MT stuff.
Thanks for the input all :)
If you don’t want to resolve everything in VVVV, you can try LKB, which needs OpenNI. Looks pro, and seems to be quite simple
March 22, 2015, 10:00pm
i tested that one too but i think NecTouch works better. I just wanted to try and do it in vvvv and also dont want to destroy my computer by installing both OpenNI and MS-SDK. Soemhow nothing works properly after i install them both.
Thanks for the ling tho :)