something else, the performance in vvvv looks slightly different to the app made by alexp. the framerate seems to be less in vvvv than in the test app. its not constant, sometimes its smooth and than seems to be lower for a minute …and so on
@u7angel : yes you can have a bit of slow down for those 2 reasons:
-In the test app he’s just writing a bitmap, in the plugin need to do texture conversion.
-Also the depth image in the sample is rgb, which is fairly unusable, used the raw data and applied the conversion in order to have proper grayscale, so there’s one more filter involved. improving the conversion performances is on my todo list.
thanx for your great support btw.
some random note, i did some measurements, the framerate goes down to 12 fps and up to nearly 30 fps on my fast machine. the drop only happens if much of the depth images change like moving the camera or moving big objects in front of it…
I tried the new VVVV Kinect patch on multiple computers, doing all the necessary operations.
While NuiGroup driver always works, we could not run the VVVV patch (error return and flickering).
We have read all the threads on the topic, without finding any useful solution.
Do you have any suggestions?
Thanks in advance
PS: the configuration is win 7 64/32 - I7 - ATI HD 4850 or Nvidia GTX 480 (and also on WinXP)
@ vux, firstly thanks for an amazing job…hey how is it possible to get the older version of the CL driver( single connect).
I am not able to find it in the archives of code laboratory. Will we be lucky to see an update soon with the readiness of the node for the new multi kinect driver.
thanks a lot again buddy for all the HARD WORK…cheers