Kinect basic questions

Hi there!

I´m relatively new to vvvv and trying to realize a project using the kinect for xbox, so here are a few questions I couldnt´t answer myself yet.

  • As I want to use the user or the outline of the user for particle effects should I use the OpenNI library? Can´t get it working yet, although the node is showing up in grey, but no drivers are recognized in the according output box.

  • Would it be better to use the player node from kinect_microsoft? How do I use this node properly?

  • is it possible to make a spread with the outmost points of the user/player as slices?

I have x86 and x64 drivers installed and know how to switch the vvvv versions but got lost in the driver jungle somehow…

tyvm

I would use OPENNI, I found it to be better, follow the instructions on here to install: kinect and I mean follow them drastically, one by one, should work. Once openni is installed put a kinect node and then use the DEpth(openni) node with pipet node then an edge detection (ex9.texture) filter or something like this should do the trick? Think about using CIANT PARTICLE SYSTEM for this, let me know if you need more advise, have played with the Kinect quite a bit and CIANT PARTICLES very much so let me know bro…

EDIT: I FORGOT TO SAY: MAKE SURE TO UNINSTALL MICROSOFT KINECT DRIVERS and THEN INSTALL OPENNI. I remember I had problems with openni installation and then once I had deleted the microsoft kinect driver and re installed openni without having any microsoft dirvers, IT WORKED! Let me know…