Kinect 2 RGB skeleton aligment methods


#1

Hi!
How do you guys align skeleton on rgb image?

Usually i alignet skeleton with applytransform node to view, that worked, but is there a way to do it “properly” and use data that kinect gives and generate aligment that is correct in every situation? (in case i want to overlay some objects on RGB image)

Ive noticed there are fov numbers that can go to perspective node, combined with ortho i got some results but its just base


#2

did you check the helppatch of Skeleton (Kinect Microsoft)? it basically does that.


#3

github version of Kinect2 nodes have that for you (skeleton node outputs coordinates both in 3d and 2d rgb space)


#4

aaah yes omg silly me, i am using kinect 2 but its kinda strange with that method so i was not sure, but it is definently tweakable, thanks


#5

so i guess i have to compile it vux :3