Keyboard input without storing a value

hi everyone,
i’d like to do a simple setup with keyboard controls similar to the keymatch-string helpfile. in the helpfile the the output of the counter node increases/decreases the value that is send to the map node. the map node then stores the incoming value until the next key is pressed. what i’d like to achieve is that the value is set back to
it’s starting position right after i release the key that i pressed.
can anyone help me with that?
thx kil

to stay inside the helpfile:

one possibility would be to connect a NOT (Boolean) to each output of the Keymatch (String) and connect each two NOTs Output to an AND (Boolean) and those Outputs to
each Counters (Animation) reset pin.

but thats not quite elegant…