Keyboard input and multiple Scenewindow Stride

Hello,
i m using multiple Scenewindow for GUI work (one is for drawing, the other for handling a lot of parameters), and a third SceneWindow and I m facing the trouble of the Keyboard Context for some hardware ( footswitches emulating keyboard).

if i m not focusing with mouse on the window where the Keyboard input is connected, i m not receiving the Key entries.

my question is: is there any Global Keyboard features that doesnt care of the Entity output to connect ?

If not, what is the recommanded approach to deal with this trouble ?

Thank you for your help

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Thank you @Bjoern ! it works nicely !!!