Just ported the Julia3D raymarching implementation from
Wanted to post it in hope someone joins me in the quest to get these things working together with the rest of the graphics that is not raymarching based.
So what I would like to investigate:
How to make the ‘fractal zoom’
How to apply the vvvv camera transform to this pixelshader function
Is it possible to get a depth from it to apply also things like
im new to (working) raymarching, so this is interesting
Julia3DVVVV.rar (5.5 kB)