Just ported the Julia3D raymarching implementation from
into vvvv.
Wanted to post it in hope someone joins me in the quest to get these things working together with the rest of the graphics that is not raymarching based.
So what I would like to investigate:
How to make the ‘fractal zoom’
How to apply the vvvv camera transform to this pixelshader function
Is it possible to get a depth from it to apply also things like
im new to (working) raymarching, so this is interesting
anyway twisting a bit my understanding of everything…
with the cubemap it would be possible to render a scene with regular meshes and phong shaders into a cubemap and then display it as the metacubes would be inside of it…
do you think thats the only way how to combine raytraced stuff with the other techniques?
hi levi! thx for these two interesting examples. on my nvidia 770/win7/beta32.1 the primitives.fx renders the primitives, but does no additional operations(boolean etc.). what am i doing wrong?
best,
dd