Hi all ,
is it posible to use a Jpeg on to a GDI render ???
THX , (if someone can help )
no.
you might be able to create a patch which reads a jpg and creates a patch with an insane number of Point nodes to draw the JPG pixel by pixel :)
don’t laugh, i made this patch few days ago.
not for serious reasons…
i do laugh. i was already delaying my post 10 minutes just to give you time to be first and have that insane patch ready :)
Thanks you all ,solved the problem by drawing the picture on to the gdi. (few hours of pure fine Art )
THX .
LOL @ Kalle ;)
For serious stuff now, AK73.
GDI is CPU heavy, so it is better not to use it for anything big. I know the Text in GDI is a bit better, so do what you must do in GDI, and use a GDITexture (EX9.Texture) node, so you can use it as a texture for a quad.
ok if we all have the time for fun patches…
heres a different approach:
texture2gdi.v4p
resolution indipendent!:)
neat!.. no text …
Dou’H!
Thank’s Viktor that was what I needed yesterday! (now I know it better )
THX so much for Answer.
@victor: very nice!