There is a project beginning almost immediately creating a non interactive experience for the Oculus Rift (if there is such a thing…)
Due to other commitments I need someone to majorly assist with this, even though I’d love to do it all myself :)
You will be provided with high quality textured models, and likely useful things such as specular and reflection maps. These elements must be shaded and composited to a high level and and animated into a series of scenes to view on the Rift. Ideally you would not be afraid of parallax occlusion mapping :)
Project is based in the UK, though I’m happy for people to be based abroad. Reasonable English necessary.
Well paid, though you should be a quick worker as there is a time pressure on this.
Project likely to commence in roughly a week and need to be delivered roughly 3 weeks after.
parallax occlusion mapping and me got friends after a long fight a while ago, so i have to defend its honor ;)
afaik most of the (important) next-gen games use both, pom AND tesselation/displacement. (In some cases pom still seems to be less expensive…)