absolutely: things take longer than expected. we’re not happy about this. we try to be communicative and responsive. we’re available for everyone basically 24/7. we try to help solve problems where we can. we keep you updated on our status in the monthly recaps. we created a roadmap so that you have a general understanding of where things are going.
we do understand and share most of your frustrations. specifically regarding the lack of documentation/tutorials and the basic things that are missing that you expect to just work. on these two, we could be in a much better state by now.
because we’re aware of these, we’ve also not been to active in onboarding new users lately. contrary to some other experts in this room though, we have reason to believe that vvvv gamma is actually going to be a very strong new tool. but we wanted to wait until we have an installable version for everyone to run, before we start talking more about it. such a version is finally available since april and we’re now starting the process of running regular workshops as mentioned by @david.
when planning those we’ve found, i believe, the same understanding as @bo27. we’re not only trying to sell vvvv as a tool, but we’re talking about practical things you can do with it, targeting specific audiences with specific workshop offers like “Computer Vision”, “Interaction Design”,… announcement still to come.
we’re also planning to start with video-tutorials soon after we have tooltips finished, which should bring the UI in a state where we wanted it to be for 1.0. doing videos earlier means they would be out-of-date rather quickly. i hope you can see how we have to take such decisions.
@fibo and anyone who is maintaining vvvv communities: thanks for your service and please make sure to point people to our official channels periodically, so they are not stuck behind some walled gardens.
@jj-h obviously these are still exactly the types of projects we’ll be optimizing vvvv for. we’d have hoped that showing a project like Ocean Of Air, that was entirely realized with vvvv gamma+xenko would give confidence in that.
given its current lack of modern rendering engine we understand that vvvv cannot be used for all of your latest projects. what worries me more is that by now it seems we haven’t managed to spread a good understanding of what it is we’ve built with vl and how you can use it for your benefit already. and with the prospect of VL.Xenko being in development an understanding where we are taking this. but then apparently this comes back to the lack of more demos and documentation.
so how can i conclude this without repeating myself? we’re so ON to making vvvv the fastest and most comfortable tool to use, to realize your multimedia visions. big part of how we’re going to do this is ramping up on documentation, running workshops and getting more basic things to work out of the box. so far we’ve concentrated on making developing libraries for vl a breeze (with importing .NET libs). next we have to deliver and show more basic stuff to be stable and usable out of the box. then VL.Xenko.
please help us by reporting problems, asking your questions, requesting workshops and specific tutorials and sharing the projects you’ve realized with vvvv to inspire others to give it a shot.