Yes, I believe that could be done with VL.Stride. Check the Workshop Bundle @Noir mentioned in his post, you’ll find Realtime Graphics with Stride 3D workshop that should teach you the basics of using it.
What I might suggest is that you look at something like Notch which is a more high level node-based content creation tool.
Otherwise, it starts this way for everyone. I spend hours looking for ways to tweak skeletons and materials in Blender because I simply don’t know how. But I wouldn’t use blender to do things vvvv is maybe more suited for, but you’d need to find out the crossing points.
Its also worth noting that Dottore spent years figuring out his craft, much of what he develops isn’t built-in. That said you can go a very long way with a good idea of your destination and the libraries and examples you can find in Gamma. So, get philiosphical, it depends upon what kind of guy you are ;-)
I had already taken a look to Notch, but its aesthetics really freaked me out. I have been working with MaxMSP for many years and I find vvvv much more sexy
Dottore is starting to become someone important in my daily life at this point, so I guess I will have to get philosophical
But after spending weeks and weeks designing Max patches to do simple tasks in my performances, I learned that I have to be careful in getting deep (sinking I would say) in levels and sublevels of patches … I just wanted create a performance piece!
it’s a bit like in life, you can get philosophical and analyze every detail or reaction, but at the end you must proceed, be and live. I need to avoid getting lost in the patches’ dungeons, and I am afraid vvvv can become a very dangerous (and obsessively attractive) new dungeons’ field.
Absolutely possible. We have built something very similar to Mousiké called SpaceMusic. It can do quite a bit more things, but in principle is the same. Generating geometry from live Midi Input. It is not publically available, unfortunately.
Currently we are in the process of porting it to run completely in vvvv gamma.
You dont have to be a mathematician for sure. vvvv expert… well, depends how far you want to go. Currently we are at like iteration 100 and have spent a few thousand hours over the last 7 years on it in total for sure.
But if I can point you in the right direction on something in particular, I am happy to help.
@seltzdesign Wow, that project looks really appetizing … but this “not publically availalbe” is very … sad …I hope it’s just a matter of time?
As artists, we find ourselves many times digging into complex technical procedures which require a very high specialization. I find this process very thrilling… but many times the tool itself (and its learning curve) becomes a prison, and we loose the first original impulse of communicating and transmitting an idea or concept.
So it would be really beautiful that tools like SpaceMusic would be available at some point. It looks really impressive and promising. Really amazed by your work guys!
I don’t want to expend my next two years trying to learn to produce a geometric rectangle as I play a note of my cello. It’s not laziness, it’s just I know some people will do (or already did) this work better than me.
I hope your project goes well and you can release it at some point.
This is my music project. But I am also stage director of Stegreif Ochester in Berlin, and I am always searching for new ways of integrating technology and new languages with music or theater performance.
But as I said, for me it’s very important not to get lost in technical labyrinths (rarely I get it).
@Rostropovich Thanks for your kind words. It’s been a long time coming, but it started really small. I still remember that first patch in vvvv when we got some midi input and had some simple spheres moving up and down. That was maybe 30 or so nodes. So don’t be afraid to jump in and have a go - it really is quite easy to learn, because trial and error is a valid strategy. It is very logical to follow and you can see the outputs of everything and see how it changes in real-time. You don’t get that luxury with written code, because even just to observe outputs and play around you need to know quite a bit of it. There are also tons of extensions, examples, documentation and of course at least a decades worth of forum posts.
I am very certain that some version of SpaceMusic will be available at some point in 2022. Most likely it will just be a compiled .exe to play around with and not open source. But I mean we are more than happy to share some details on specific things. Right now we still have quite a bit to go. We are just migrating everything to vvvv gamma, so we are rebuilding the whole 3d rendering from scratch. It’s exciting looking at what Stride and Fuse can do.
Really cool stuff that you are doing. I will reach out again once we are a bit further along and we can maybe do a collab in some way. We are actually just looking into ways to support audio input that is translated into midi so it would work better with acoustic instruments.