Is it possible to have more than 2 texture inputs on morph texture node


As the title says, I’m hoping to have more than 2 texture inputs for the morph node.
I was thinking I could just replicate the nodes within the patch. But I realise the fader can only go between two textures. Does anyone know of a way to smoothly transition between more than two textures?

Like a switch with the same effect as morph?

if you don’t want to modify the shader, that’s a way to chain interpolations

lerpChain.v4p (9.2 kB)

Bang on woei!
Thanks for the quick reply. I would have liked to edit the morph nodes code. But after looking at it it looks like that will have to wait for another day.

But this is exactly what I was looking for. Cheers