Inverse Kinematics

Hi vvvvolks, simple question: is it possible to use inverse kinematics with more than 2 bones (by connecting 2 Bones transform output to a single Transform input, for instance )? I’m trying to simulate folded paper with up to 4 faces connected together…

Thanx a lot and congratulations to all the community!


Nevermind, I don’t even need Inverse Kinematics… It’s just a matter of hierarchy between the faces… I wanted to post my patch but I cannot attach it.