hi,
i need help with a patch where im trying to calculate the intersection points from voronoi with a circle or some straight lines.

when im trying to set up the transformation matrix for the intersect node based on the x1 y1 / x2 y2 values of the edges.
i`m totally confusing things.

since i’m new in vvvv i can not do a spreadable - line 2 line - intersection math wise.

so do you have any idea or hint or even a short patch where i can make my mind around.