i’m tryin to build my first interface and i guess i’m doing some things quite wrong as it already needs 50 percent of 1,5 gig ram :D all of this without any functions on the buttons, those are all still quads, some with very small textures (64x64 px).
i’ve made one “component” of my interface to a node. this component consists of some spreaded quads and some single quads (in sum about 60), all connected to the same transform in pin, to place and size it right in the interface later, and all connected to the same group out pin. now i want to use this component 12 times in my interface and place it in a way the cross node would do it (4x3); but i can’t spread the node i’ve made as it got spreads of length different to 12 in it, the length of one spread in the component node is even changing.
so this can’t be solved by not spreading those quads in the components mode, as i don’t know the no. of slices of all of the spreads before…
what i’m doing right now is 12 times the component next to each other and stalloning what comes out of the cross node into every x/y coordinate. but this seems to be very “ugly” to me and as i said i end up using 50% cpu. if this helps i could cons all transform values in my component node before they are connected to a transform pin, resulting in only 1 quad and 1 transform in the components node (would this help?), but still i would have to copy the node 12 times…
what can i do/what am i doing wrong/interface with dx9-yes or no?