No matter which version of vvvv I run nor the IN versions I keep having crashes whenever I put a TransformBuffered and SpriteBuffered (updated) node.
The weird thing is that it was working perfectly before … maybe before the latest nvidia update. I am working on a RTX2080 an i7 and 32 gb RAM.
Any ideas what may causing this ?
I experienced it also (one week before) on my laptop with a GTX1050, so I cant really tell where the problem is.
PS:Is it possible to rollback nvidia drivers if that would be the case ?