I have to use Info DX11.Texture 2d because the output of a videoplayer does not automatically give me the resolution of the texture. Problem is that when I created the Node, it was working fine but after a restart of my patch, Output is just -1, -1. Even resetting the Node doesn’t work. Any idea why this node is broken or what I have to look for?
I already found the bug. Info DX11.Texture doesn’t like to be not evaluated. Due to performance reasons, we shut down evaluation of specific parts of the patch when not needed. Once Info DX11.Texture was non evaluated, it crashed.
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