Hi! I’m exporting fbx file with two meshes via assimp scene node and the first mesh is always on top. Nevermind what is the coordinates, it’s always seen before the second mesh. I saw the wonderful tutorial about skinning but I can’t understand how to import meshes in one system of coordinate. Please, help me to understand what I’m doing wrong.
unnamed_road.v4p (20.3 KB)
UPD! suddenly the problem was solved by reexport to dae with help of open3mod. Sorry for dumb question ))