Quick question, I hope…
I imported some simple meshes that I would like to be able to modify their transparency through their alpha channel.
I am able to do this with geometry from VVVV like quads and boxes using the phongdirectional dx11 effect node or the constant dx11 effect node. If I use my imported mesh, I am unable to make it transparent. It stays opaque no matter what the alpha values is set to.
If anyone knows a solution or has suggestions, I am all ears. I did not anticipate this issue. I am just trying to make 2D meshes fade in and out of view.
Thank you all for your time and attention in advance! I really appreciate it.