Ignore perspective properties?how?

I have a sphere moving in 3d dimensions

  • a camera in my space

I want to make a quad following sphere’s position in the flat space(2d)
but remain parallel to it.
What are the proper transformations for the scale and the rotation of the


3dpoint22dquad.v4p (9.3 kB)

thats a job for Billboard (Transform):

3dpoint22dquad2.v4p (10.8 kB)

great!thank you very much