Hello,
conditions:
several pcs with win 7 prof
GTX 770 and 570 driver version 335.23
beta31.2 and alpha31.7 8d797aeb4b
on a huge project we have the problem that sometimes the renderer stopped updating. vvvv keeps working.
As the source of the problem we extracted the HTMLTexture (EX9.Texture String) with /dx9ex enabled. Switching the size of the texture in a regular interval (1sek) breaks the renderer. The _ Error Text_ of the HTMLTexture (EX9.Texture String) shows up following Message:
The size of the Texture does not
SlimDX.Direct3D9.Direct3D9Exception: E_OUTOFMEMORY: Ran out of memory (-2147024882)
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D9.Texture.LockRectangle(Int32 level, Rectangle rectangle, LockFlags flags)
at VVVV.Nodes.Texture.HTML.HTMLTextureRenderer.WriteToTexture(Rectangle rect, IntPtr buffer, Int32 stride, Texture texture)
at VVVV.Nodes.Texture.HTML.HTMLTextureRenderer.Paint(CefRect[]() cefRects, IntPtr buffer, Int32 stride)
In the whole project the tty shows up after a while the messages:
- D3DERR_DEVICELOST
- Error in Group (Layer)
with the attached patch the errors don’t show up any more in the tty
Looking for for detailed information with directx sdk and debug view says:
1524 Direct3D9: (ERROR) :Cannot render when currently set textures are locked.
On one pc vvvv keeps updating the renderer with the directx sdk in debug mode but throws the error int tty:
couldn’t draw vertexbuffer. D3DERR_INVALIDCALL
and Debug View:
6348 Direct3D9: (ERROR) :Cannot render when currently set textures are locked.
6348 Direct3D9: (ERROR) :DrawIndexedPrimitive failed.
Using the lates alpha with the attached patch on startup pops up the error:
see Error File
and tty says:
couldn’t draw vertexbuffer. Unknown