HTML Renderer vs. GDITexture

hello dear renderers,

i found something strange/unpredictable:

if you opne the attached patch, you see a renderer (HTML String) that renders some arbitrary content that does not fit a/my screen. what i want to achieve is to push its complete content to a png. so i thought the backbuffer might come in handy but there seems to be a bug with the GDITexture (EX9.Texture) as you can see when pressing the topleft toggle and compare the two renderers’ content.

so, is this a bug or don’t i understand any underlying concept?

merci,
sebl

html_renderbug.v4p (50.5 kB)

i’d consider this a known problem: the gdi-texture can only capture visible portions of connected renderers.

as mentioned before probably this would be a way to go:
http://code.google.com/p/berkelium-sharp/

oh, what a pity – but good to know…

apparently i don’t have the skill/time to write some kind of htmlTexture plugin so i have to find a workaround

thanks anyway