I was not dreaming (I hope) when I listened vux saying something like:
“and now, you can compile shaders, I have a shader that takes pretty much to load (30 minutes), now I can load the compiled version”
followed by a loud acclamation. Cool, awesome, but, how to do it?
There is a “path” hidden field in a dx11 shader inspector, and a “compile” bang, but prolly I’m missing something.
My question is: Oh, almighty devvvvs! how to load a compiled a shader?