I’m trying to save a Kinect/Kinect2 depth texture to a file in a lossless format where it can be read back in and used just like the output of the Depth node. Nothing I have tried so far works.
Is there some way to save a monochrome 16 bit texture to a file that preserves the full 16 bits? The DX9 Writer appears to scale it into 8 bits, losing resolution, and the DX11 Writer appears to just take the low 8 bits or does some kind of normalization, changing the brightness which screws up the depth.
Thanks!