bjoern
1
From the chat:
When taking the Example GPU Particle Systems patch and setting the particle count to 5 for example, only 3 particles get rendered.
Removed the quantization and added :
if (id > ParticlesCount)
return;
Still only 3 get rendered. Modified patch / shaders attached.
ExactParticleAmount.7z (12.5 KB)
system
Closed
2
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