How to project on 3d geometry question POV

im doing some experiments with 3d projection mapping on 3d geometry, i was able to use projector node in the right way, but im having issues setting up a different point of view for the spectator.

im folowing the guide on

how to project on 3d geometry

but im stuck on this point

“the first pass renders the scene from the desired perspective
the second pass renders the scene from the desired real world position of the projectors WHILE the result of the first pass is being projected onto the 3d models surface from the perspective of the virtual camera.”

i attach the example file that i´m working on, any help is welcome

http://mynewpixel.com/worklost/testprojectormaping.jpg

caja.v4p (17.0 kB)

solved :)… no text …

ProjectedTexture.fx (3.6 kB)