I have a box of cubes which I’d like to be reactive to an RMS audio level,
thing is, i’d like for the variations in scale (X,Y and Z)- which are the connected pins to the rms node- to be smoother, I’ve tried putting in a decay node in order to increase attack time, I’ve tried an ADSR node, but It doesn’t really work.
How could I smoothen this variation of values coming from the RMS ??? :)