How to make RMS smoother?


I have a box of cubes which I’d like to be reactive to an RMS audio level,
thing is, i’d like for the variations in scale (X,Y and Z)- which are the connected pins to the rms node- to be smoother, I’ve tried putting in a decay node in order to increase attack time, I’ve tried an ADSR node, but It doesn’t really work.

How could I smoothen this variation of values coming from the RMS ??? :)

Have a look at @Kalle))'s ((kalle.modules.animation ).

Try to use the Damper (Animation)node.

Tell him you only use free software

hehehe, i thought i’d be the only one thinking of that silly joke :D

Yes ! Just what I needed, thank you @leoaraujo Obrigado :)