hi all,
I used a random vec2 with polar to cartesian to generate positions within a circle. works in skia but idk why not in fuse. should be the same imo?
sprite renderer goes directly into my root scene
probability emit.vl (38.5 KB)
hi all,
I used a random vec2 with polar to cartesian to generate positions within a circle. works in skia but idk why not in fuse. should be the same imo?
sprite renderer goes directly into my root scene
probability emit.vl (38.5 KB)
Just set a Y to 0 with SphereRandom
probability emit.vl (33.3 KB)
It works also this way but there are more particle in the middle.
your patch was black when I opened it. had to restart my pc.
this problem was not code related, thx.