How to get Maximized noborder renderer(dx11) on patch open?

Is there any easy way to do what’s in the title?

Basically either how to save patch when only renderer visible or easiest way to maximize renderer OnOpen?

I’m guessing it can be done with the window nodes.

Have a vague memory of doing something similar before or using someone else’s solution…

Or maybe I’ll just use the fullscreen pin on the renderer (dx11)!

Example patch for future reference:
maximizedRendererTest.v4p (3.0 KB)

in mp.essentials there’s FakeFullscreen at your service for that ;)

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