Hello, I want to implement a particlesystem like wave. It looks like the lower right corner of the picture. I run into several problems and hope to get help
how to fill the box with particles? It seems not enough even if I have emitted two hundred thousand particles use Emitter(dynamic buffer). If i continue to increase, all particles will disappear. The same problem arises when i use Emitter(layer). It is weird.
I use fieldtrip vectorfield to shape the particles, but the boundary is not sharp and the particles are in a mess. How to make it cleaner like the example?
Thank you for giving me some help